Sunday, February 12, 2012

Continued 1a Modeling



After watching tutorial after tutorial of Maya UI explanations, I'm beginning to understand the program a little more. There are so many more modeling tools as compared to something as dumbed-down as SketchUp. For this iteration, I took profile curves based on orthographic drawings. I draped the curves in such a fashion that once I lofted a surface, it would have more curvature to it. The model previously was a simple extrusion in Rhino. I plan to continue to try to find new ways to model, perhaps consulting with some experts in the class. 

1 comment:

  1. I can still see through your car.

    You should try intersecting the car body with a rectangle on each side and perform a boolean difference to fill in the missing geometry. I had a similar problem when I attempted my first model. Try it in Rhino. It is much more straightforward. Just type in "split" after you generate the side geometry.

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